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  Races


Ok, as I said in the manual homepage, this is just preliminary ideas about units and building names for the future races. At the moment we have only definatly decided on 8 races I think, and along with any other input you have towards races, such as unit names or building names etc, you are welcome to suggest some new races that we could use. Oh, and if you do have any ideas, then feel free to post them in the forums :)

1. Human
2. Elf
3. Dragoon
4. Aven
5. Undead
6. Orc
7.
8. Dwarf
9.
10.


7. is vampire
9 and 10 are open for suggestions

Human Bonuses

+25% unit life when attacking
Barracks supply room for 25
Houses supply room for 75
+10% Attack/dmg against undead
+25% building cost
+25% Plains def

Humans

Units:
Short-
1. Skirmisher
2. Warrior
3. Lance Cavelry
4. Guard
5. Archon

Long-
1. Archer
2. Longbowmen
3. Crossbowmen
4. Mounted Archer
5. Sentinel
Magi-
1. Monk
2. Battlemedic
3. Priest
4. Cleric
5. Healer

Aven-
Units: Short-
1. Skywalker
2. Swordsmen
2. Sonic Striker
3. Blitz Krieg
3. Daven'er

Long-
1. Archer
2. Sentenal
2. Longbowman
3. Sniper
3. Winged Sentient

Magi-
None

Buildings-
Plains:
Watchtower
Quarry
Iron Mine

Forests:
House
Lumbermill
Watchtower
Coal Mine

Mountians:
Houses
Barracks
Watchtower
Goldmine

Dwarf

Buildings:
Plains-
Quarry
Iron
Barracks
Lumbermill

Forests-
Lumbermill
Coal
Blacksmith
Quarry

Mountians-
Gold
Iron
Coal
Housing
Watchtower

Units:
Short-
1. Skirmisher
2. maceman
2. Warrior
3. Axeman
3. Bezerker

Long-
none

Magi-
1. Enchanter
2. Alchemist
2. Mage
3. Dynomo
3. Geomancer

Elf-

Bonuses
-30% attack time
+50% forest defence/life
-30% life when attacking
+100% lumber costs
Houses supply 60
Barracks supply 100

Buildings:
Plains-
Barracks
Iron
Blacksmith
Lumbermill(though I dunno how that'll work, lol)

Forests-
Houses
Watchtower
Barracks

Mountians-
Gold
Quarry
Watchtower
Coal

Units:
Short-
1. Spearman
2. Swordsman
3. Fencer
4. Calvary
5. Trents

Long-
1. Archers
2. Snipers
3. Ranger
4. Stealther
5. Siege Bowman
Magi-
1. Healer
2. Druid
3. Shaman
4. Priestess
5. Shapeshifter

(units are not in game order)

Orc

Buildings:
Plains-
house
blacksmith
barracks
coal

Forests-
Lumbermill
quarry
iron

Mountians-
House
Gold
Iron
Quarry

Units:
Short-
1. Skirmisher
2. Maceman
2. Warrior
3. Axeman
3. Bezerker

Long-
1. Archer
2. Axe Thrower
3. Balistic Launcher

Magi-
none

Undead

Buildings:
Plains-
House
Quarry
Barracks

Forests-
House
Lumbermill
Blacksmith

Mountians-
House
Gold
Iron
Coal

Units:
Short-
1. Skirmisher
2. Maceman
2. Swordsman
3. Axeman
3. Greatswordsmen

Long-
1. Archer
2. Longbowman
2. Axe thrower
3. Sentenal
3. Balistic Launcer

Magi-
1. Witch
2. Mage
3. Summoner

Dragoons

Units-
Short:
Whelp
Greatswordsman
Lancer
Templar
Tutonic Dragon

Ranged:
Hunter
Sentry
Drake
Dragon Rider
Chaos Dragon

Magi:
Worldgorger
Healer
Magma Crafter
Roostmaster
Azure Dragon

buildings
plains-
Blacksmith
Housing
Watchtower

Forest-
Barracks
Lumbermills
Coal mine
Iron Mine

Mountians-
Housing
Watchtower
Quarry mine
Gold mine

Houses- Roosts
Barracks- Millita Haven
Watchtowers- Spires
Blacksmith- Armorer
Lumbermill- Timber Mill
Gold-
Coal-
Iron-
Quarry- Stone Mason

OK, thats it :)

Bonuses
+25% attack time
-25% Life when attacking
+25% EXP gain
+50% Explore cost
Barracks supply room for 40
Houses Supply room for 40
+25% mountian defence
 
 
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