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  Research


Research is where you will be able to improve your country through advanced technologies and knowledge.
To have the ability to research something, you will first need to have built a structure which allows a type of research.
The research items and the number of ticks needed to complete them are displayed below.

Research
Item Ticks Needed Bonus Given
Macemen 20 Allows Macemen to be trained
Swordsmen 40 Allows Swordsmen to be trained
Pikemen 60 Allows Pikemen to be trained
Knights 80 Allows Knights to be trained
Crossbowmen 20 Allows Crossbowmen to be trained
Longbowmen 40 Allows Longbowmen to be trained
Snipers 60 Allows Snipers to be trained
Siege Archers 80 Allows Siege Archers to be trained
Battle Medics 20 Allows Battle Medics to be trained
Mages 40 Allows Mages to be trained
Druids 60 Allows Druids to be trained
Wizards 80 Allows Wizards to be trained
Update to Region 36 Updates your county from Outskirts to Region
Update to Village 36 Updates your county from Region to Village
Update to Colony 36 Updates your county from Village to Colony
Update to Province 36 Updates your county from Colony to Province
Blacksmiths 30 Allows Blacksmiths to be built and equipment to be made
Marketplace 20 Allows access to the Market to buy and sell resources
Building Blueprints 40 Building costs reduced to 90%
Trained Builders 56 Building costs reduced to 80%
Builders Guild 70 Building costs reduced to 70%
Master Builders 100 Building costs reduced to 60%
Basic Physics 125 Building costs reduced to 50%
Stone Walled Prisons 25 Increases Prison level to 2
More Guard Posts 50 Increases Prison level to 3
Outer Containment Wall 75 Increases Prison level to 4
Prison Troop Garrison 100 Increases Prison level to 5
Advanced Homes 80 Increases Housing capacity by 50%
Master Blacksmiths 70 Increases Blacksmith output by 50%
Advanced Barracks 80 Increases Barracks capacity by 50%



Tutorial - Research
 
 
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